Episode 34

📣 Opening & Housekeeping

  • Peter welcomed the group warmly, noting that this is Session 34: "Two Weeks", and celebrated over a year of steady play (34 sessions!).
  • He confirmed all players were present and consenting to recording.
  • There was playful background commentary about the three doodles (dogs): Missy, Maya (particularly vocal!), and Tilly. The group laughed about Maya’s contributions to the soundscape.

🎲 Recap of Last Session

  • They discussed the previous session involving a poker-like dice game.
    • This game used dice to simulate cards, featuring bluffing, cheating, and strategy mechanics.
  • Stakes included the staff of the wraith and securing the miners' help to repair the ship.
  • The group won cleanly, ensuring the miners would work on the ship.
  • Molly played a dwarf character during that session (not her main), and there was chatter about which players participated and how it played out, including who was "last dwarf standing."

🧒 Training the Kids

  • The group briefly recapped working on training the children from town (mentioned: Hopper, Ember, Lunis, Whittle, and Pip).
  • The kids were getting some skills training, and they discussed character development moments, including quirks and references to them looking a bit like certain anime or game characters.

🌄 Starting the Day

  • The session transitioned to the following morning, Sunday the 8th of Rising Blooms.
  • Everyone gathered at the Rusty Cog tavern.
  • Peter explained downtime wouldn’t be played day by day, but rather interwoven in an open-ended two-week stretch.

⚓ Ship Check & Priorities

  • Shadow asked to check on the ship’s status, but Peter suggested putting that on hold to give other characters a chance to advance their down-time narratives following the card game.

🐸 Brynn’s Plans

  • Brynn (Karissa) wanted to check on Hobinka, her frog companion, currently kept at the church.
  • Brynn suggested HJ join her, promising to share tips about Merra (Ephemera): what she likes and dislikes.
  • Brynn offered to help guide HJ through town and share local knowledge.

🍳 Marjorie’s Skillet Mastery

  • Marjorie had been practicing using her magic cast iron skillet, creating baked goods with extra effects.
  • She arrived at the Rusty Cog, proudly distributing her new batch of skillet treats to everyone before leaving.

🏛️ Heading to the Arcane Asylum

  • The group decided to check Merra’s shop (the Arcane Asylum) first.
  • They found her two undead ravens (Caws and Effect) perched by the door and a note pinned with a dagger.
  • Brynn tried to read the note (rolled a 9, failed), but Voscheck helped and successfully deciphered it with a 16.
  • The note read: "I’m not here. I’m at the church."
  • The ravens chimed in with commentary:
    • "Merra gone! No poking in drawers!"
    • "Touch her vials and die!"
    • "She said, behave! We don’t think you will!"

💀 Aubrey’s Gilding Reminder

  • Aubrey remembered she had a skull to gild for Merra.
  • The group discussed whether to do it now, but Aubrey decided not to disturb Merra’s workspace without her present.

⚰️ Discussion: Church & Graveyard Visit

  • Brynn suggested heading to the church since Merra was there, and Hobinka would be, too.
  • HJ mentioned wanting to speak to Shaina Hallidae, who Aubrey recognized with intense anger.
  • Abrey explained Shaina was the person who sent them to Barovia and described her as possibly having a "twangy accent," wearing a big hat. HJ confirmed it was the same woman he’d seen in the graveyard.

💢 Aubrey’s Rage

  • Aubrey struggled to hide her fuming rage toward Shaina.
  • The group unpacked the history: she went to Barovia to find Shaina’s father ("the Mad Mage"), visited an insane asylum, encountered a creepy doll, ended up in a boat, then in fog… finally in Barovia… and died repeatedly during that journey!
  • Aubrey discussed finding a locket that had housed the Mad Mage’s cat familiar, which she left behind in Barovia.
  • Brynn and others questioned Shaina’s motives and whether Aubrey and her companions had been set up.

🧥 Aubrey’s Cloak

  • Brynn called out something peculiar about Aubrey’s cloak from Barovia, which she only started wearing recently despite peer pressure from her friend Umbra while whe was in Barovia.
  • The group joked about the potential curses or consequences of mysterious items from creepy manors full of cultists.
  • Ultimately, the true nature of the cloak wasn’t discussed.

🍍 Support Codes & Planning

  • The group discussed whether Aubrey would be able to control her rage if they met Shaina, offering support and suggesting code words.
  • They joked about using "pineapple" as a code word if Aubrey needed backup.

🪦 Graveyard Check

  • They stopped at the graveyard, encountering two young goblins picking slugs off gravestones.
  • The goblins hadn’t seen Shaina recently, having just arrived that morning to collect dew-fresh slugs. The last time Shaina was here was several days ago. She could be anywhere if she’s still in town.
  • HJ offered a grub to the goblins as a friendly trade.

🐸 Quiet Conversation on Gilli’s Pact

  • While at the graveyard, Brynn and Marjorie had a private discussion about Gilli’s infernal pact timeline.
  • They estimated there was about one month left before Gilli’s deal came due.
  • They debated whether to bring it up now or after seeing her, ultimately deciding to check in gently first.

⛪ Arrival at the Church

  • On the way to the church, they saw townsfolk with fresh bandages leaving the building, hinting at ongoing recovery.
  • Brynn asked about separating the wounded from those infected with Ringspawn.
  • Peter explained infected individuals are euthanized or left town immediately (depending on the severity) and usually willingly, while regular injuries are treated at the church, which now feels more like a busy hospital than a temple.

🏥 Inside the Church

  • The party entered the main chamber of the Church of the Triune, transformed from a serene holy space into a chaotic field hospital. - The room reeked of antiseptic, potions, herbs, blood, and incense meant to ward off corruption.
  • Makeshift cots lined the chamber in chaotic rows.

💔 Scenes of Injury

  • Light from stained glass windows fell across:
  • Sweat-drenched soldiers.
  • Commoners with severed limbs or limbs slowly regrowing through magic.
  • A young guard trembling with shell shock; a half-elf cleric pressed fingers to his forehead and gently put him to sleep before moving on.
  • An old fisherwoman groaning as a cleric struggled to repeatedly heal her shredded leg, with partial success.

✨ Gillian’s Condition

  • Gilli, head cleric, was overseeing everything:
    • Wearing simple brown and white robes ("Obi-Wan" style), not her usual armor.
    • Covered in blood, sweat, and grime.
    • Clearly spell slots long exhausted, relying on potions and herbs, guiding less experienced clerics in proper healing incantations.
    • Her robes designed to hide stains, her hair soaked and matted.
    • Despite exhaustion, her voice remained strong and commanding.
  • A tabby cat watched all from a sunlit window, looking calm and knowing.

🗣️ Looking for Merra

  • The group scanned for Merra but saw no sign of her.
  • When asked, a half-elf cleric directed them to Gillian, hinting that Merra wasn’t "ready yet."

💬 Conversation with Gillian

  • Gilli explained Merra was below the church in a sealed crypt:
    • After battle trauma, Merra fell into an "abyss" — not feral, but lost in obsessive necromantic spiraling.
    • She had asked Gillian to lock her away for everyone's safety.
  • Gilli held out an iron key, explaining they’d need to:
    • Carefully release arcane wards.
    • Unlock physical barriers.
    • Manage Merra’s mental state upon awakening.
  • Gilli was physically and mentally drained after ~48 hours straight of battle and triage without rest.
  • Her warhammer (still with bits of brain stuck to it) leaned by the pulpit; she hadn’t yet cleaned it since the battle.

🧎 Helping Gillian Rest

  • Marjorie persuaded Gillian to rest (Persuasion check: 15 with advantage).
  • Jillian almost fainted at the thought of rest, accepted help, and leaned heavily on Marjorie.
  • Sister Irvina, a stout dwarven "battleaxe" cleric, took over leadership. She teased Jillian for only listening to Marjorie after ignoring repeated urgings from the staff.
  • Gillian, cracking a weary smile, agreed to go rest.

🧹 Marjorie’s Care

  • Marjorie escorted Jillian to her quarters:
  • Jillian’s room was a mess — like a teenager’s: dirty dishes, laundry piles, general chaos.
  • Marjorie used Prestidigitation to clean spots, air out the room, and tidy up just enough to allow restful sleep.
  • She pressed Jillian’s bedding clean, and prepared the space quietly but affectionately.
  • Jillian gave Marjorie the steel key before collapsing into bed.

🗝️ Jillian’s Final Guidance

  • Jillian indicated she might help with Merra in a day or two after resting, but confirmed the group could also handle it themselves sooner.

🐝 Voscheck’s Mysterious Visitor

  • Meanwhile, outside the church:
    • Voscheck noticed a figure leaning on a beehive, whittling wood.
    • The figure transformed the wood into cards, flipping them expertly — revealing himself as Malakaz.
    • Malakaz offered to become Voscheck’s new patron, explaining Voscheck’s current patron was withdrawing influence and wouldn’t support him beyond level 7.
  • Voscheck understood that to accept Malakas's offer, his current patron's pact would need to be formally dissolved — something beyond his power alone.
  • Malakas hinted at arranging a conversation with the existing patron, suggesting Voscheck consider new terms.
  • He parted with a crass joke, referencing the divine cat ("Nothing distracts like pussy"), and walked away.

🐱 The Cat’s Reaction

  • Voscheck messaged the tabby cat to confirm it had heard the conversation.
  • The cat rolled over, exposing its belly, conveying a resigned, exasperated "ugh, another asshole" feeling rather than words.

🛌 Jillian Tucked In

  • Marjorie tucked Jillian into bed, and left her to rest.
  • Before falling asleep, Jillian gave Marjorie a final blessing: "You're gonna need this" (the steel key).

⛪ Hobinka Check-In

  • While this happened, Brynn slipped away to check on Hobinka, her frog friend.
  • She found Hobinka laid out in a private back room below the church, preserved in a state of suspended death via repeated Gentle Repose.
  • The infection that killed Hobinka was also frozen in stasis, neither advancing nor retreating.

🙏 Brynn’s Prayer

  • Brynn decided to pray — not to her usual deities (Pawelos or Pauline), but instead to Paelev, seeking a miracle to bring Hobinka back and expressing deep emotional conflict.
  • As she prayed, she removed her plague mask, emphasizing the vulnerability and personal nature of the moment.
  • She offered herself or a future favor in exchange for Hobinka’s return to life.
  • After finishing, Brynn stood, donned her plague mask, and waited silently for a response.

🐱 Visit from the Cat

  • The tabby cat entered, jumped onto the plinth, sniffed Hobinka, and lightly bit her hand.
  • The cat's eyes glowed green as it spoke aloud, saying:
    • Brynn was "praying to the wrong guy" in this house, implying balance issues.
    • Brynn replied she had tried other deities already and felt desperate enough to try Paelev.
  • The cat, aloof and sarcastic, explained that stealing a soul from death would "piss off" her brother (a reference to the triune gods).
  • Brynn offered a fish she had in her pack, which the cat accepted with mild amusement before leaving.
  • Brynn then made a symbolic blessing over Hobinka, more heartfelt than religious, before putting her mask back on and leaving the room.

🛡️ Return to Main Chamber

  • Brynn rejoined the party in the church’s main room.
  • By this point, most patients were stable and no longer in immediate danger.

🗝️ Discussion Before the Crypt

  • The group discussed preparations to descend and free Merra from the steel box below the church.
  • They inventoried comfort items:
    • Chocolates
    • Water (Brynn remembered seeing her drink water at the Rusty Cog)
    • Smut novels (Infernal language, requiring translations and dramatic "audiobook" style performances)
  • Aubrey and HJ had an amusing exchange about reading Infernal aloud.
  • Plans were made to use these items to help coax Merra back to herself gently if she emerged disoriented or aggressive.

📖 Book Discussion & Comedic Bits

  • There was comedic banter about how exactly to use the smut novels:
    • Magic Mouth spell to "narrate" the book in a dramatic or comedic fashion.
    • Party joked about picking the "spiciest" page.
  • They discussed safe words ("pineapple") in case they needed to intervene quickly.

🌀 Heading Down

  • They decided to head to the crypt:
    • Passed through a basement storage area filled with wine casks, crates, and supplies.
    • Descended further down a spiral hallway into the underground crypt.

⚖️ Arrival at the Steel Box

  • In the final chamber, they found a large, cube-shaped steel containment box:
    • Not coffin-shaped, but a big cube, almost like a large industrial freezer.
    • Covered with arcane runes (glyphs of warding) and heavy mechanical locks.
    • The runes were dangerous, designed to punish tampering rather than simply sealing.
    • The key Jillian gave them was needed for the mechanical aspects, but the wards had to be deactivated carefully.

💨 The Mysterious Hole

  • They noticed a large, dark hole nearby, about six feet wide, with smoke and a faint sulfurous smell.
  • The hole seemed roughly dug recently by some large burrowing creature.
  • Occasional sounds of something big breathing heavily and snoring echoed up.

🦶 Tracks and Investigation

  • Brynn examined the ground and found large paw prints near the hole, implying a massive burrowing creature.
  • She realized the prints were fresh, only a day or so old.
  • The party debated whether this creature might be dangerous if woken up, concluding they should try not to disturb it.

🔮 Arcane Analysis

  • Aubrey analyzed the glyphs:
    • She determined they required being read backward and "unwoven".
    • The traps would go off if anyone simply tried to brute force the box.

💡 Deception Plan

  • Marjorie suggested using Feign Death on herself to appear dead and infected, thinking this might "snap" Merra back to focus if she saw someone "infected."
  • Others worried Merra might harm or want to dissect Marjorie in that state, so they discussed backup contingencies like Spare the Dying.

🦅 Ravens Arrive

  • Caws and Effect, Merra’s ravens, arrived and perched just outside the room.
  • They gave cryptic warnings, including:
    • "Careful! She hates messy stitches. Precision!"
  • The ravens appeared ready to help if Merra emerged erratic.

🔦 Final Preparations

  • The group entered the room stealthily, using Pass Without Trace to avoid disturbing the sleeping creature below.
  • They checked the hole more closely:
    • Brynn rolled well and noted signs of a large burrowing animal, but no clear exit trail.
  • The group prepared for possible trouble, whether from Merra’s mental state or the lurking underground creature.

💥 Realization About the Burrowing Creature

  • They connect that two days prior, the town used massive underground explosions to collapse tunnels.
  • The group realizes these disturbances probably woke or displaced the large burrowing creature now resting below them.
  • No one is keen to wake it — everyone agrees to be as quiet as possible.

🕷️ Stealthy Recon Mission

  • After comedic debate about what creature form to take (spider? cow? crab? dolphin?!), Marjorie ultimately wild shapes into a tiny spider.
  • Despite disliking spiders, she does it for the team, imagining “roller skates on all eight legs” 🕷️✨.
  • She crawls quietly down the burrow (stealth roll: 17 + Pass Without Trace).

👁️ Creature Description

  • She finds a huge creature sleeping in a rough, sulfurous tunnel:
    • It resembles a monstrous mix of armadillo, alligator, and dragon.
    • No signs of prey, bones, or food — just the creature resting. Seems like it’s just passing through and took a break along its way.
  • Marjorie messages up a vivid, comedic description: “like an armadillo and an alligator had an affair they shouldn’t have had.”
  • Party consensus: Leave it alone and don’t poke it.

💬 Plan to Deal with Merra

  • They reaffirm that the top priority is freeing Merra — carefully and quietly.
  • The group jokes about stuffing chocolate in her mouth to keep her from screaming.
  • Pass Without Trace continues active to keep everyone stealthy.

🔑 Approaching the Box

  • They discuss the arcane wards on the large steel box containing Merra:
    • Aubrey steps up to read and deactivate the arcane runes, with help from the party.
    • Series of Arcana checks (25, 16, 23): Aubrey successfully disables the three main glyph wards.
    • When the final ward is removed, a new set of divine glyphs appear, glowing a warm golden yellow.

💡 Divine Glyphs Analysis

  • The new glyphs are religious seals, not arcane.
  • They are designed to contain Merra’s unstable "abyssal" energy, even as the box is opened.
  • These seals must be kept “stable” with intention, faith, and focus — or else Merra’s traumatized energy could leak out into the room.

🔍 Reading the Divine Seals

  • After discussing who might best interpret them, Aubrey steps up despite not being particularly religious.
  • With a Religion check (17), she deciphers that:
    • The divine seals don’t prevent the box from opening but maintain a barrier to contain her tortured spirit and mind from escaping until she stabilizes.
    • Their stability depends on the faith and focused intention of those present while opening.

💬 Group Discussion: Who Should Do What

  • They discuss whether Marjorie should pretend to be dead again (Feign Death) to help calm Merra, ultimately dismissing this as not useful.
  • Concerns arise about needing to keep the divine field stable during opening rather than relying on trickery.
  • They prepare emotional and mental focus to stabilize the field when opening — a sort of "prayerful intent" rather than a literal spell or prayer.

⚡ Party Dynamics & Character Beats

  • Comedic moments abound:
    • More jokes about "whispering smut" or reading spicy novels to Merra to distract her.
    • Jokes about "stealth cows" and other absurd animal forms.
  • Some tension around reliance on concentration spells and overlapping effects (notably Pass Without Trace).
  • Aubrey prepares Mage Armor (described as feathery motes swirling and enveloping her).

⚔️ Preparation for the Divine Seal Bolstering

  • The group realizes Merra knows everyone here; they agree that pretending to be dead might traumatize rather than help.
  • Mechanically, they need three strong support actions to bolster the divine field as they open Merra’s box.
  • Players can use Religion checks — or anything else they can justify as bolstering the divine field.

🙏 Bolstering Attempts

✔️ Voschek's Persuasion

  • Voschek uses a Persuasion check to appeal to the divine field through his connection with Merra, emphasizing shared magical interests.
  • Roll: 23 — Successful. A warm glow strengthens one side of the field.

✔️ HJ's History & Mercy Amulet

  • HJ uses shared personal history and the Mercy Amulet (a powerful religious artifact) to bolster the field.
  • Roll: 20 — Successful. Another side strengthens, and a divine sphere starts to form.

✔️ Bryn's Prayer + Grimoire

  • Bryn uses an old plague doctor’s grimoire, praying to Pauline (the goddess of balance) while holding her plague mask.
  • Roll: Initially a 1, then rerolled to a Natural 20 + Medicine bonus for 27 — Massive success.

The sphere now becomes radiant, forming an orrery-like divine shield encompassing them and the box.

💥 Dangerous Slip

  • Voscheck momentarily loses focus (failed CON save), causing the field to collapse briefly.
  • A dark wisp escapes, snuffs a torch, and deepens the shadows nearby.
  • Voscheck reestablishes the field just in time (24 roll), preventing a major disaster.

🗝️ Unlocking the Box

  • Three mechanical locks remain.
  • Roll sequence:
    • First lock: Sleight of hand 16 — success.
    • Second lock: Natural 20 — perfect.
    • Third lock: Almost fails, makes a loud screeching noise.
  • The group listens — they realize the snoring creature below has stopped, but no immediate attack occurs (yet).

💀 Opening the Box

  • Box opens quietly thanks to oiling and Pass Without Trace.
  • Inside: A horrifying “bony throne” resembling a hybrid between a dentist chair and a torture rack.
  • Merra is strapped, mouth open in a silent scream, eyes wide, catatonic.
  • Abyssal whispers swirl out: “Harvest, perfection, all things rot...”
  • She is deeply lost in a dark, broken mental state.

🧠 Saving Merra

🥀 Aubrey’s Reading

  • Reads aloud from her smut novel in Infernal to recreate her safe, personal mental space.
  • Roll: 24 (History) — Her eyelids flutter, abyssal strands slow.

🐦 Animal Messenger (Marjorie)

  • Uses Animal Messenger on Caws (the raven) to deliver chocolate and a sweet, encouraging message.
  • Roll: 22 (Survival) — Successful; Merra accepts the chocolate, starts flexing fingers, abyssal strands retract further.

🍵 Offering Tea (Shadow)

  • Offers tea, persuading her to rejuvenate body and soul.
  • Roll: 20 (Persuasion) — Successful; final soul fragments absorbed, she returns to herself.

🗣️ Merra Revives

  • With each step, her mental state stabilizes.
  • Opens her eyes, recognizes the group: "I could fix your face so much better..." (her morbid humor returns!).
  • Demands to be released from the chair — she is back, albeit still intense and macabre.

🕯️ Final Actions

  • Divine glyphs dissolve like liquid gold, falling silently.
  • The dark corner grows menacing, but they quickly prepare to leave before anything emerges.
  • The creature below remains in a fragile sleep…

🎁 Merra Freed

  • They unstrap Merra and prepare to exit.
  • Both ravens perch on her, protective and loyal.
  • With Merra freed, they now gain access to her shop and can gild the skull they came for.

✨ Session Wrap-Up

  • The group chooses to stop for the night before working on the skull.
  • DM notes how close they came to triggering combat — through careful planning and creativity, they avoided it entirely!
  • Session ends with high spirits and relief.
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Episode 35

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Episode 33